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Spellforce 3 review2/20/2023 Full Gamepad Support for controls and UI Visually and functionally enhanced User Interface used in the expansions Fixed all campaign and quest logic issues of the 40+ hours long campaign Complete rework of the hub for minimizing downtimes ![]() Visually and functionally enhanced user crafting Added and improved unique artefact puzzles Improved loot distribution for a smoother progression Updated Skilltrees with new spell mechanics introduced in the expansions Improved RTS mechanics and reworked RTS faction (Humans, Orcs and Elves) designs, introduced in the expansions Fallen God & Soul Harvest ![]() So what’s new in this Reforced edition if you’ve played the original PC version you ask? Well there’s a laundry list that you can look up, but here’s some of the main points other than the obvious now being available on console: The story kept me engaged and had enough twists to stay interesting along the way. As for the story itself, I quite enjoyed it, as its writing was done quite well and the cast of main characters were distinct and memorable. Rondar Lacine, leader of The Purity of Light, blames mages for the source of all this misfortune, so it's up to you to find out what’s actually causing this deadly plague, but also how to solve it, though of course there’s more to be unearthed and revealed the deeper and closer you get to the truth.Ī prequel to Spellforce: The Order of Dawn, you can expect a massive 30ish hour or so campaign, fully voiced which is impressive, there’s even a co-op campaign you can play alongside friends, though with some caveats I’ll delve into shortly. During the prologue you’ll meet the main cast of characters, but the stand out is Sentenza Noria who is voiced by none other than the legendary Doug Cockle (Geralt – The Witcher). The campaign tells the story of Tahar and a deadly plague spreading across the land simply known as ‘Bloodburn’. So how does Spellforce III feel on a controller you ask? Well, after a handful of hours of trial, error and frustration, eventually the awkward button combinations sink in and will become second nature. Blending gameplay that reminded me of a Baldur’s Gate mixed in with an RTS Experience, Spellforce III: Reforced, developed by Grimlore Games, has made the jump to console and controller, but RTS games generally are challenging to play on console due to the limited buttons. Five years later and now Spellforce III has finally come to consoles. Spellforce III released back in 2017 on PC, blending an RPG and RTS experience together in an interesting way. RTS games generally don’t appear on console very often as they are generally difficult to convert to being the same experience with only a controller versus a mouse and keyboard.
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